mrdoob/three.js
{ "createdAt": "2010-03-23T18:58:01Z", "defaultBranch": "dev", "description": "JavaScript 3D Library.", "fullName": "mrdoob/three.js", "homepage": "https://threejs.org/", "language": "JavaScript", "name": "three.js", "pushedAt": "2025-11-27T04:43:30Z", "stargazersCount": 109549, "topics": [ "3d", "augmented-reality", "canvas", "html5", "javascript", "svg", "virtual-reality", "webaudio", "webgl", "webgl2", "webgpu", "webxr" ], "updatedAt": "2025-11-27T06:03:21Z", "url": "https://github.com/mrdoob/three.js"}three.js
Section titled “three.js”[![NPM Package][npm]][npm-url] [![Build Size][build-size]][build-size-url] [![NPM Downloads][npm-downloads]][npmtrends-url] [![jsDelivr Downloads][jsdelivr-downloads]][jsdelivr-url] [![Discord][discord]][discord-url]
JavaScript 3D library
Section titled “JavaScript 3D library”The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.
Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'three';
const width = window.innerWidth, height = window.innerHeight;
// init
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );camera.position.z = 1;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh( geometry, material );scene.add( mesh );
const renderer = new THREE.WebGLRenderer( { antialias: true } );renderer.setSize( width, height );renderer.setAnimationLoop( animate );document.body.appendChild( renderer.domElement );
// animation
function animate( time ) {
mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}If everything goes well, you should see this.
Cloning this repository
Section titled “Cloning this repository”Cloning the repo with all its history results in a ~2 GB download. If you don’t need the whole history you can use the depth parameter to significantly reduce download size.
git clone --depth=1 https://github.com/mrdoob/three.js.gitChange log
Section titled “Change log”[npm] !: https://img.shields.io/npm/v/three [npm-url] !: https://www.npmjs.com/package/three [build-size] !: https://badgen.net/bundlephobia/minzip/three [build-size-url] !: https://bundlephobia.com/result?p=three [npm-downloads] !: https://img.shields.io/npm/dw/three [npmtrends-url] !: https://www.npmtrends.com/three [jsdelivr-downloads] !: https://data.jsdelivr.com/v1/package/npm/three/badge?style=rounded [jsdelivr-url] !: https://www.jsdelivr.com/package/npm/three [discord] !: https://img.shields.io/discord/685241246557667386 [discord-url] !: https://discord.gg/56GBJwAnUS