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nwidger/nintengo

An NES emulator written in Go

nwidger/nintengo.json
{
"createdAt": "2014-01-21T01:26:23Z",
"defaultBranch": "master",
"description": "An NES emulator written in Go",
"fullName": "nwidger/nintengo",
"homepage": null,
"language": "Go",
"name": "nintengo",
"pushedAt": "2020-09-19T17:45:15Z",
"stargazersCount": 1304,
"topics": [],
"updatedAt": "2025-10-22T05:30:10Z",
"url": "https://github.com/nwidger/nintengo"
}

Build Status

An NES emulator written in Go

Super Mario Bros.

Donkey Kong

Excitebike

Legend of Zelda

Punch-Out!

Super Mario Bros. 3

Mega Man 2

  1. Install Azul3D by following the official installation instructions for your platform.

  2. go get -u github.com/nwidger/nintengo

WebAssembly support requires Go 1.11 or higher.

  1. Download nintengo

    go get -d -u github.com/nwidger/nintengo
  2. Build wasm/nintengo.wasm

    cd $GOPATH/src/github.com/nwidger/nintengo
    GOOS=js GOARCH=wasm go build -o wasm/nintengo.wasm .
  3. Start web server running on port 8000

    cd $GOPATH/src/github.com/nwidger/nintengo/wasm
    go run serve.go -http :8000
  4. Open http://localhost:8000 in your browser. Press the Choose File button and select a .nes file to run.

nintengo OPTIONS FILE
FILE can be a .nes file or a .nes file inside a .zip archive
-audio-recorder="": recorder to use: none | wav
-connect="": Connect to address as slave, <rom-file> will be ignored (e.g., 'localhost:8080')
-cpu-decode=false: decode CPU instructions
-cpu-profile="": write CPU profile to file
-http="": HTTP service address (e.g., ':6060')
-listen="": Listen at address as master (e.g., ':8080')
-mem-profile="": write memory profile to file
-recorder="": recorder to use: none | jpeg | gif
-region="NTSC": system region to emulate: NTSC | PAL
z - A
x - B
Enter - Start
Right Shift - Select
Arrow keys - Up/Down/Left/Right
p - Pause/Unpause
n - Toggle stepping by cycle/scanline/frame with p
r - Reset
q - Quit
F1 - save state
F5 - load state
F8 - 200% FPS (2x fast forward)
F9 - 100% FPS
F10 - 75% FPS
F11 - 50% FPS
F12 - 25% FPS
` - toggle overscan
1 - 256x240 screen size
2 - 512x480 screen size
3 - 768x720 screen size
4 - 1024x960 screen size
5 - 2560x1440 screen size
9 - Show/hide background
0 - Show/hide sprites
keypad 0 - toggle mute all channels
keypad 1 - toggle mute pulse 1 channel
keypad 2 - toggle mute pulse 2 channel
keypad 3 - toggle mute triangle channel
keypad 4 - toggle mute noise channel
keypad 5 - toggle mute DMC channel
l - Save pattern tables to left/right.jpg
o - Toggle CPU decoding
i - Toggle PPU decoding
with -recorder=gif:
s - Start recording to frame.gif
d - Stop recording
with -recorder=jpeg:
s - Save screenshot to frame.jpg
with -audio-recorder=wav:
keypad - (minus) - Start audio recording to audio.wav
keypad + (plus) - Stop audio recording

Audio support is currently a work in progress. All audio channels are working in some capacity.

Battery backed saves is implemented and are saved to disk with a .sav file extension.

Save states are supported and are saved to disk with a .nst file extension.

Nintengo includes two-player netplay support using the -listen and -connect command-line arguments. To use, player one launches nintengo and tells it to listen for incoming connections using the -listen flag:

nintengo -listen=:8080 FILE

Player two then connects to player one using the -connect flag, providing the server’s host/port:

nintengo -connect=192.168.1.110:8080

Note that player two does not need to provide a FILE argument.

  • NROM
  • MMC1
  • UNROM
  • CNROM
  • MMC3
  • ANROM
  • MMC2

This project would not have been possible without the amazing treasure trove of information that is the NESdev Wiki and the fine folks at #nesdev on EFnet.

Being able to read the source code of other NES emulators was also extremely helpful. The following is a short list of the ones I consulted most often, although it is probably not the complete list: